Destiny's level features, Alan Wake 2
Rockstar has warned fans to update their password protection on their Social Club accounts to avoid them being hijacked. Fans have been reporting problems with accessing GTA 5 due to being locked out by people who have managed to steal their user details.
However, Rockstar has also stressed that the Rockstar Social Club has not been compromised. Fans have been opening tickets via the Rockstar Support page on Twitter to try to restore full access to their accounts which seem to have been hijacked through another website or database.
Destiny's latest teaser trailer for the second DLC instalment, House of Wolves, has revealed new details about the level changes set to be implemented. The new content will allow players to reach at least light level 34 after the clip ran through all the new features set to be added and briefly focussed on a character screen who had reached it. Destiny power leveling make you upgrade more quickly.
The video also revealed the new reef social space, characters, and gear upgrades. The level cap was originally raised for the The Dark Below expansion, with the light level system rising from 30 to 32. Fans are still waiting for the official announcement from Bungie but all looks set to be revealed during a live stream demonstration on April 22.
The Bungie team will begin to roll out information for the upcoming Destiny Expansion II: House of Wolves from 19:00, with Deej (Bungie Community Manager) hosting the livestream straight from the studio with Christopher Barrett (Bungie Creative Director) and community member Gothalion.
They’ll take viewers through a live tour of the brand new social space, The Reef, while discussing the new content, new vendors and more. Wednesday, April 22: Bungie and special community guest Gothalion on Twitch for a tour of the The Reef can be watched below:
Remedy, the makers of Xbox title, Alan Wake, has revealed that a sequel in the series could be available on all platforms. The original title was a console exclusive on the Xbox 360 but things could all be different after production wraps on Quantum Break for Xbox One.
“Ultimately, these things are business decisions,” Remedy Chief Creative Officer Sam Lake told Polygon. “We are definitely not ruling anything out and looking at different opportunities, but nothing is set in stone at the moment.” “When it comes to sequels it’s our thing, we can do whatever makes sense and what’s best for the franchise overall,”
“But obviously it depends on many different things. I think that regardless of the platform, a good sequel — while it continues the story of the original one — it’s still something that someone who hasn’t played the original one can enjoy and jump on board and dive into the setting and the world and enjoy themselves.”