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Destiny Panel: Awards Show, and More, Live From GDC 2015

Here at GameSpot, we'll be streaming select panels live from GDC. Check out the full lineup here.

 

The Game Developers Conference in San Francisco is happening right now, but just in case you can't make it to the show, we'll be streaming a few panels live right here on GameSpot. You can check out our full schedule and details below, or for more coverage, check out GameSpot's GDC hub.

 

The Walking Dead Developer's Secrets to Storytelling

 

Tuesday, March 3

4:30 PM - 5:30 PM PST

In this panel, moderated by freelance writer Tom Bissell, hear from Telltale's leading writers and designers on what it's like to create stories in an environment where the process of writing and design have increasingly become one.

 

How Blizzard's Warcraft Bought Hearthstone to Life

 

Wednesday, March 4

11:00 AM - 11:30 AM PST

Learn about the organization, vision, and process used to create an immersive user interface for the popular card-crafting game, Hearthstone: Heroes of Warcraft. Time permitting, team culture and cross-platform development will also be discussed.

 

Game Developers Choice Awards / IGF Awards

 

Wednesday, March 4

6:30 PM - 8:30 PM PST

Middle-Earth: Shadow of Mordor might have the most nominations at this year's GDC awards, but that doesn't mean it lacks strong competition this year. Tune into the awards show live to see who walks away with a coveted GDC trophy. You can see the full list of GDC Awards nominees right here.

 

Remaking the Art of Halo 2 for Xbox One

 

Thursday, March 5

11:30 AM - 12:30 PM PST

With artist-friendly tools like ZBrush in conjunction with dDo, Substance Designer, Substance Painter, Marmoset, Octane, and 3DO, 3D concept models can go from an idea to in-game within the same day, with a level of fidelity high enough to answer questions about silhouette, proportions, size, lighting, material properties, textures, wear and tear, and even possible animation shortcomings in the model. The good news is that with consistent production practices, rapid iteration of massive amounts of variations are possible with just the push of a button. We will include the entire process of a set of Halo 2 Anniversary Spartan armor, among others.

 

Destiny: Six Years in the Making

 

Friday, March 6

1:30 PM - 2:30 PM PST

At Bungie, we built games based on the Halo engine for ten years. However, by 2008 it was beginning to show its age and there were many core systems that were ill-suited to a modern game development environment. For our new game, Destiny, we sought to develop an engine that would last us just as long as the Halo engine had. This talk will cover the six-year development arc of the Destiny engine, from inception to ship.